Mobile Code: Excitement on a Barren Internet Landscape
1. Mobile objects reduce network traffic by transforming network conversations to local conversations making ongoing connections and data transfers unnecessary (reducing chatter).
2. Mobile objects reduce network load by going to where the data is rather than sending the data to where the processing is (reducing throughput).
3. Data exchange in distributed systems involves protocols that evolve. Mobile code can provide evolving adapters that handle legacy protocol channels without disturbing the network system.
4. Mobile devices rely on fragile networks. Mobile objects operate asynchronously and autonomously. Loss of connections does not affect the viability of mobile object code.
5. Mobile objects can sense their execution environment and react autonomously to changes. Multiple mobile objects, for example, can configure themselves in a network to optimally provide a solution.
6. Since mobile objects are computer and transport independent (they live within the mobile object runtime environment), they provide for seamless system integration.
7. Mobile objects ability to react dynamically to unfavorable situations make it easier to build robust and fault-tolerant systems.
8. There are no “killer mobile object applications” but merely applications that use mobile objects, or mobility, to their advantage. Mobility is a facet, not a defining feature, of applications that use mobility as a solution. The addition of a mobile object runtime environment brings potential to a distributed system not otherwise present.
9. Mobile objects are well suited to eCommerce because they (and no other distributed functionality) give real-time access to remote resources.
10. Mobile objects make excellent network assistants on behalf of their creators. For example, six mobile object representatives of six businessmen can meet at some common host and agree upon a time to meet.
11. If there are collaborators that do not trust one another, the mobile objects can so with a secure, trusted, third party host for collaborative purposes.
12. You can dispatch mobile objects to large volumes of data to create search indexes over time periods when the original machine may be down.
13. In large-scale networks requiring reconfiguration and user customization, mobile objects are useful as glue keeping the system together.
14. As workflow items, mobile objects embody the information and behavior they need to move through an organization independent of any particular application.
15. A mobile object can monitor a host without a need to stay in contact with its origins.
16. Mobile objects life spans can exceed that of their creator processes, e.g., for monitoring hosts.
17. Mobile objects incorporate a push model of communication and can be used to disseminate information (new, software updates). This is done independent of the originating process.
18. Mobile objects can clone themselves for purposes of parallel computing jobs.
There are many more uses we will discuss eventually on this blog. Here is the symbol for a mobile object.
Looks like a jockey's head, doesn't it?
Next on the Mobile Landscape: How can you make mobile objects work for you?
[1] Danny B. Lange , Oshima Mitsuru, Programming and Deploying Java Mobile Agents Aglets, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1998.
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